Siren's Pull - Eisenhardt Jewelry
Aug. 30th, 2011 12:54 pmEisenhardt Jewelry
Items made precisely to order
[Several pages of advertising blurb. Notable points:
- Jewelry is made to order only
- Rush orders available, at a premium depending on the extent of rush
- At present, customers on a budget can specify that they're willing to wait for a discount. Hurry, because this option may disappear!
- You can specify appearance and/or gem and metallic content
- High levels of precision are available
- Holographic technology is used to make sure the design is exactly what you want
- By appointment only, telepathic consultation available to assist in clarifying design or in remembering details of an item you had years ago
- Initial contact via NV, please. Design by holographs can be carried out entirely over NV if desired
- Darkness appointments available
- The address given isn't a good neighborhood; people familiar will recognize it as the House of Awesome. Storefront in the Underground Mall opening 10/15!
- No information about the jeweler(s) is given; this is unusual in that normally you'd boast about the jeweler(s) to try to make the customers like the person/ people making the jewelry]
[Several pages of holograms of jewelry already done. The base designs are radically different and range from garish to understated.]
The part PCs are most likely be interested in: jobs!
Jeweler: In spite of the name, we are always interested in hiring jewelers who can do the work required. Meeting employees besides the personnel manager is at your option. Salary + [large] commission.
Freelance designer: We will accept design submissions from anyone interested in submitting them. Custom holographic design software can be taught, or raw holograms can be submitted. Upon request, we will maintain your silence, withhold your name but pass on messages, release it only to purchasers, or release it to all interested parties. Payment is made only when a customer pays for a piece of your design. You can withdraw any design until it has been commissioned; designs will be held in the pre-payment commission state for a maximum of one month. [Medium to large] commission.
Designer: Must be able to design jewelry and make accurate assessments of what designs would look attractive with which appearances and outfits - and to nevertheless accept the customer's insistence that s/he wishes this anyway and continue the design process. Must learn custom holographic design software and deal with difficult customers. (To be considered for this position, you must either have references or at least three accepted designs as a freelance designer. Salary + [medium to large] commission.
Clerk: Must be able to accurately take orders, learn to use custom holographic software for designing jewelry. Must be able to facilitate the customer's design by presenting options, but does not require actual design recommendations. Requires an unlimited supply of courtesy. Firm grasp of good taste a bonus, awareness of designs specific to any given culture a bonus. Salary + [small] commission.
Photographer: (part-time) Must be able to take attractive and accurate photographs, including holograms, primarily of jewelry. Salary.
Special: anyone with unusual capabilities related to creating a hologram out of designs inside a customer's head. This could be a telepath who can use the hologram program, someone who creates physical illusions out of memories, or even simple memory enhancement. Inherent power not required, just the capability - an enchantment or gadget is perfectly acceptable. Retainer + [medium to large] fees.
[OOC: Manager: Emma is also looking for a manager to handle the daily budgeting, routine personnel issues, routine restocking, et cetera. She isn't publicly advertising this position yet, but if someone with appropriate skills applied for another position, she'd consider it.]
Discretion is required for all positions.
Resumes kept on file on request; when we expand to a storefront, we will be hiring additional clerks.
Norms [powerless] and Newcomers who meet the requisites accepted for all positions.
[Not mentioned on the website is the fact that they pay 5% commission to anyone who the customer claims referred them. If a customer professes himself satisfied, they will mention this; if not, they won't. They don't limit the kickback to customers; if you find out about it from a buddy and get someone to buy from them and reference you, you'll get the kickback.]
[Also not mentioned on the website -- apart from a NV presence and the kickback system, they don't advertise. Customers come from word-of-mouth only.]
[OOC for hackers: all network communication within the company is encrypted at unhackable / 90%. Occasional communications - jewelry descriptions and quotes, mostly - are encrypted with one-time pads, so are traceable at 90% but unhackable at 100%. The NVs of the jewelers are unfindable: that communication went to NV ID abcdefg is visible, where the NV is physically is not.]
General Permissions Post
Aug. 19th, 2011 12:32 amRules of thumb:
Use power on body: Human form - probably. Diamond form - probably not. Check for details.
Use power on mind: No.
Threadjack: Sure! Jump in any time! Just be aware I may respond too if I notice
Backtag: Sure!
Flirt: Absolutely, and if I'm up to it Emma will probably flirt back.
Sex: Is a definite possibility, and I don't mind figuring out detials oocly, but don't want to play out the details icly.
Romantic Relationships: Are possible, but Emma's picky in ideosyncratic ways.
Non-consensual touching and beyond: Talk to me first. Possibly, but Emma will definitely try to hurt you.
Ask me to tag your permissions post if this doesn't answer your questions!
Permissions Request Post
Aug. 14th, 2011 09:33 amObviously, if you don't want Emma in your head, even if you agree that icly she should be able to read and/or control you, note that here. (Even if you don't, I'll probably check with you inline in occ notes because I don't actually know what your character is thinking.)
Permissions post, short version:
Emma's a powerful telepath. What can she see on the surface of your mind without going into it? What are you willing to have her read, change, or control in your mind, and how much effort do you think it should be?
Permissions post, longer version:
Emma Frost is an extremely powerful and skilled telepath. As far as raw power goes, she's among the greatest in Marvel, but the least among them. In skill she's among the best of the best.
Does your character have mental resistance? If so, how big an obstacle is it? (If you want: what form does the resistance take?)
Emma has been known to read thoughts, project messages, read memories, alter memories, read emotions, alter emotions, and implant absurdly specific post-hypnotic suggestion. What do you want her not to be able to do to your character's mind? What do you want her never to do to your character's mind, whether or not she can?
Once she's met you, can Emma find you telepathically?
Finally, what can she see in the surface of your mind, or at the top of your shields, without technically going into your mind?
IC Contact for Siren's Pull
Jul. 31st, 2011 01:58 amThink hello!
Comment and I'll get back to you -- voicemail, videomail, textmail, telepathic messages, they're all good.
Email: eeb1@pobox.com
AIM: booksbeth
I check email more often than I log into AIM, so that's usually the best way to reach me, but feel free to say hello if you see me on AIM, and I can chat there at length if we meet up by prearrangement or happy coincidence.
Siren's Pull Application
Jul. 1st, 2011 07:05 pmPlayer Information
Name: Elizabeth Creegan
Age: 39
AIM SN: books_beth
email: ecreegan@pobox.com
Have you played in an LJ based game before? No
Currently Played Characters: None
Conditional: Activity Check Link: N/A
Character Information
General
Canon Source: Uncanny X-Men, Generation X, Emma Frost
Canon Format: American comics
Character's Name: Emma Frost
Character's Age:
- Chronological (the years she's actually lived through): 59
- Biological (the general state of her health): 38 and in excellent condition for her age
- Apparent: (what you seen when you look at her): depends how familiar you are with plastic surgery
- If you've never seen plastic surgery: 25
- If you're reasonably familiar with plastic surgery: 30-45
- If you're good at looking for the signs untreated by plastic surgery, 38
What form will your character's NV take? A silver blackberry with her name written on the top in embedded crystals, and a silver wireless chording keyboard with crystal keys. The back of the the backberry is smooth enough to be used as a mirror, which she's likely to take advantage of frequently.
Abilities
Character's Canon Abilities:
Taking advantage of your offer to simply refer to wikipedia:
http://en.wikipedia.org/wiki/
As wikipedia says, the writers are inconsistent about her telepathic power and her diamond form.
For the purpose of this app, as far as sheer power goes, Emma is at the bottom of the top tier of telepathic ability. If you have a shield that might hold off first-rank telepaths, she has no chance of forcing her way through it. However, she's extremely deft, even for top-tier telepaths. If there's a spot that shield doesn't cover, she's very likely to spot it, and she's likely to be sneaky inside your mind.
Again, for the purpose of this app, the problem with Emma's telepathy in diamond form is that her brainwaves aren't human: she's using the wrong form of psychic energy for telepathy for humans, or indeed anything much else. If rocks thought, at a speed she could perceive, she'd be telepathic with them. She's superhumanly strong in her diamond form, but only moderately so (lift a car, yes; lift a van, probably; lift a bus, no.) By contrast, she is extremely resistant to damage when in diamond form, even by superhuman standards.
At er current point in time, her diamond form is brand-new, whereas she's had her telepathy for about two decades; she's going to default to telepathy unless clearly inappropriate until she's had quite a bit of practice in her diamond form.
Conditional: N/A
Weapons: N/A
History/Personality/Plans/etc.
Character History:
http://en.wikipedia.org/wiki/
Point in Canon: Just after the destruction of Genosha
<<Mega-Sentinel arriving. Those with powers to fight it, to the courtyard, I see it approaching building C; those without, scatter.>> Emma continued broadcasting directions, her viewpoint jumping from one pair of eyes to another as the Sentinel moved and/or her viewpoint died, as the lights died and the minds around her winked out. As the roof caved in, she felt a twist and the last of the minds vanished.Conditional: N/A
Character Personality:
Emma was raised to be the perfect businesswoman and that still shapes the way she sees the world. She can and often does evaluate anything - a gift given or received, a hug, a conversation - in terms of transactions and profits and losses. She's not as cutthroat as her father and tends to take the long view - certainly she wants as much gain as she can get, but if the person she's dealing with also profits from the exchange, she's more likely to get repeat customers. However, between her early upbringing and being repeatedly burned with early relationships, she rarely gets emotional about people: she has many business connections but few personal friends.
Note that Emma was raised to be the *perfect* businesswoman: her father didn't tolerate failure, and he considered anything less than perfection to be failure. Emma's standards regarding the rest of the world are somewhat more merciful, or at least more realistic, but she doesn't tolerate less than perfection in herself. She still blames herself for the deaths of the hellions, even though she bent to asking her enemies for help to save them. She's had repeated plastic surgery to make the beautiful body she was born with into the ideal body she thinks she should have. On occasion (headcanon) she's gone as far as performing mental surgery on herself.
No one can live up to such demanding standards, and Emma knows it, but she can't let her ideals of perfection go. Perversely, she blames herself for being unrealistic and therefore imperfect, and finds herself suppressing a vicious circle far too often. As a telepath who doesn't like herself and is aware that her attitude is self-destructive, Emma is prone to taking on the attitudes and opinions of people around her; as a master manipulator, she tends to *appear* to have adopted the opinions of the people around her to an even greater degree than she has.
Emma is indeed a master manipulator, willing and able to persuade people to do as she wishes. She's willing to use telepathy for this on occasion, but she's fully aware of the risk of that backfiring - logic, emotional blackmail, bribery, and sex appeal are preferred tools when dealing with anyone who has or might gain a shred of telepathic awareness. Being a manipulator doesn't mean she doesn't care about people; while she doesn't care about many people, those she does care about she cares about deeply. But she doesn't see this as a reason not to manipulate them, whether for the greater good, their own good, or her benefit. She just sees the risk of harming them with her manipulations as a cost to be weighed in the cost/benefit analysis through which she views most of the world. On the flip side, she is very aware of the downsides of manipulating people and is surprisingly likely to decide to back off and stop pressuring people to decide things her way.
Emma is also a cold-blooded bitch more generally. If circumstances require her to hurt someone, she won't hesitate, regardless of whether that "someone" is a stranger, an enemy, an ally, or a close friend. She may or may not feel regret if forced to hurt someone she cares about, but she's unlikely to admit to it even if she does: it was necessary, and feeling regret is irrational and imperfect. This plays into being a manipulator in both directions: she's willing to actively hurt one friend rather than passively stand by and let several be hurt ... and she's willing to stand aside and decide that someone should be allowed to make a mistake because in the long run the burnt hand teaches best.
And at heart Emma is a teacher. She truly enjoys bringing people's minds to fuller capacity and deeper thoughts. She's good at it - her Hellions met sticky ends, and Generation X fell apart, but it wasn't because they were poorly taught. It's what she enjoys most - she's been a hero and villain on occasion (though her main stint is in her personal future), but it's so much more efficient, not to mention less painful, to inspire others to do the work for you. And if you do it correctly, it's usually even good for the people you inspire.
Emma does best as part of a group. She's good with people, she can inspire them to do their best, and they inspire her to do her best. She doesn't need to be the most dominant member of the group, but she needs to be one of the members of the leadership -- perhaps she wouldn't if she met a group led by a cabal all of which she thought was more competent than she considers herself, but it's never come up. She's happier when in a romantic or at least semi-romantic relationship, but she has high standards for romance (though not for sex) -- to interest her as a partner, a man (or a woman, but she's heterosexual by preference) needs to be brilliant, strong-willed, powerful, and at least somewhat ruthless. Being a telepath would be a bonus, but it's not something she's used to and it's not a big deal: she has enough telepathy for two.
Finally, Emma is highly vindictive when injured and is carrying around a terrible case of survivor's guilt which she can't even admit to because it's illogical and therefore imperfect.
Conditional: Personality development in previous game: N/A
Character Plans: Emma will try to find a support network immediately, both because she's happier with one and because in a place where powers are this powerful she feels she needs one. Once that's accomplished, or after giving up on it, she's likely to play the economic game, primarily basing it on Newcomers -- what Newcomers have abilities that aren't being exploited and how can she make money (and help them to make money) using those abilities. Of course, she's likely to use telepathy in the process, but she's hardly the only telepath on the island - though she may be the only one who is also a brilliant businesswoman in her own right.
Appearance/PB: Icons in comments
Revised Writing Samples
Revised First Person Sample
[Before picking up the NV, Emma pulls the top sheet off the bed and folds it rapidly into a toga. She picks up the blackberry and sits on the disheveled bed, her back to a window. Carefully considering her reflection in the back of the blackberry, Emma redrapes the toga into a slightly more revealing form. She then holds it up at arm's length and flicks an icon.]
"Hello. I understand introductions are sometimes conducted this way. I'm Emma Frost, a Newcomer as of three hours ago. If anyone I know hears this, please say hello; I have a number of friends and acquaintances who are the sort of people to whom interdimensional kidnapping is likely to occur."To anyone from my world, acquaintance or no, I understand people are plucked from different points in the timestream. I'm from (exact day Genosha was destroyed.) If you are from my future, I do not want to know what the future holds, so please do not put me to the inconvenience of wiping my own memories. If you are from my past, please do not ask: I will not tell you. That aside, I'd welcome a chance to meet anyone from home.
"To anyone at all, a personal request: due to circumstances beyond my control, I arrived with nothing but the communications device I am using now. I understand I'm expected to find a job quickly. Clothes would help in that endeavor. Mine ... aren't salvageable.
"Thanks to all for your time."
[The view lurches for a moment, revealing one of the Newcomer apartments, as Emma twists the blackberry to bring the off button in reach of her thumb. She immediately presses it and the feed cuts off.]
Additional Third Person Sample
A diamond woman wearing diamond rags entered the dingy apartment and looked around the space expressionlessly. She shut the door behind her, looked around again, and carefully sat down on the ground. After several minutes her body changed into flesh wearing silk rags. She started to sag, and her hands went to her temples as she grimaced.
"All right, Emma," she whispered, "looks like something kicks in worse in human form. But telepathic diagnosis says pain and disorientation. Make the pain go away and get oriented. Now. You're wasting daylight."
After several minutes she stood, moving smoothly, turned on the shower, stripped off what was left of her clothes, and stuck just her head under the cold water.
"Much better," she said aloud, and crossed over to the bed, where she sat crossed-legged and quietly reached out with her mind.
She winced slightly, stopped reaching outward, and twisted her perceptions so that she stood inside her own mind in what appeared to be an office.
"First item," she said to herself, "I'm not dead. Second item, several million other people are. Item two - alpha, that's in another universe and is entirely moot for now unless this place has kidnapped other people from my Earth. Third item, I'm alone, confined by unknown powers to an dangerous island. Item three - alpha, finding out if I have potential allies or enemies who know me already should be a high priority. Item three - beta, determining more about this location should also be a high priority. Item three - beta - one, not currently capable of telepathic sweeps; perhaps after mediation, perhaps after some recovery. Item four, I will need funds, therefore a job. Item four - alpha, I do not know enough about the island to know how best to search for a job, but it seems likely that lacking clothes would be a handicap."
In the privacy of her own mind, Emma permitted herself a show of temper, upending a shelf of books before she picks up a blank one from the floor and putit on her lap. "Since I seem not to be at my best, I had better have a specific plan of action," she continues, her words appearing as black ink on a stark white page. "First, two hours of mediation. Second, another attempt at a telepathic sweep. Third, exploration of the capabilities of the blackberry that appeared with me. Immediate actions after that to depend upon second and third, but I should acquire something in the way of food before nightfall. Then two more hours of mediation before sleep, and reevaluate in the morning."
Emma flipped open the formerly blank book and nodded in satisfaction as the works she had just 'spoken' were printed neatly in it. She closed the book, placed it on the shelf, replaced the ones she'd thrown to the floor, and opened her eyes inside the Newcomer apartment, where she stood, stretched, and returned to the bed to sit down again and begin restorative meditation.
( Original Samples Under Cut )